This is Shadow of the Collosus at its best. A heart pounding action game full of quick improvistion, mixed with a wonderful sense of discovery. And all of it is drenched in a brilliant atmosphere that manages to shift seamlessly from quiet contemplation, to frantic action, to genuine sadness.
Unfortunately, after a few Collosi, the sense of wonder disappears. You've seen how a typical Collosus battle will go, and the game needs to change up the gameplay to avoid repetition. This comes mainly in the forms of gimmicks and other Collosus-specific gameplay. Some of those gimmicks work better than others, but overall it means that the battles becomes less intuitive. In some cases it's finicky even when you know what you're supposed to do. Two Collosi were incredibly disappointing, in both gameplay and design. They had stun-lock attacks for crying out loud! Even the final boss is rather unintuïtive, and by the end of it I was frustrated enough that I wasn't really able to appreciate the ending, good though it was.
Yet despite all the criticism I've thrown at the game just now, I consider it one of the most important gaming experiences I've had. When I compare it to other games I've played recently, it strikes me how much better the game works as a unified piece. The gameplay doesn't just exist for the player to have something to do between story segments; the gameplay is the story. Everything - the music, the gameplay, the art direction, and even the control scheme itself - comes together to create something beautiful.
No comments:
Post a Comment